I need to carry out a simulation in 3d where i need to give spatially varyinh friction coefficients in all x, y and z directions. How to incorporate this in the solver?
Thanks
Vks
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You can modify subroutine CORSTR for imposing friction coefficients at different locations. Or you can add a variable in your geometry file and name it as BOTTOM FRICTION. Telemac will read it automatically.
By the way, why do you have to give friction coefficients in z direction? I suppose the friction only exists at bottom?
Qilong
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Hello,
I need to block few nodes along vertical direction in order to implement blockage upto certain height from the bottom. I suppose this feature cant be done by using telemac solver. As an alternative i just looked for vertically varying friction coefficient.
Vks
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Hello,
I need to block few nodes along vertical direction in order to implement blockage (irregular and discontinuous) upto certain height from the bottom. I suppose this feature cant be done by using telemac solver. As an alternative i just looked for vertically varying friction coefficient.And yes, As you said the friction exists only at the bottom
Vks
The administrator has disabled public write access.
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