Hello,
I have a couple of questions:
1) Is the velocity ux computed in a streamwise direction or in a constant x-direction?
By streamwise direction I mean the ux is in the direction of channel geometry (e.g. following a bend). By x-direction I mean that the ux is modelled in a constant direction despite changes in geometry.
I attached two images to clarify what I mean:
A ) streamwise:
B ) x-directional:
2) I want to represent a complex object using head losses. Previously, I selected a zone of nodes on the 2D mesh in BlueKenue using a polygon, then in 3D I applied head losses at every node at every layer in the zone. i.e. head losses are uniformly applied through the water column. This works well.
I also want to model a more complex object, which requires variable head losses vertically. I have a crude schematic of the object I want to model, the nodes in the pink section is where head losses would be applied:
I want to model multiple of these objects at different lengths in a channel.
Similar to the uniform method, I selected a zone of nodes in 2D. I have described the upper and lower boundaries of the object using two functions (currently quadratic, but I need to test further which function is the best).
Could I use these functions to determine which nodes on the vertical are applied head losses? E.g. for a given zone, if the z of I3D < the function lower boundary function or > the upper boundary function, the I3D is ignored otherwise a head loss I applied.
Is this possible in Telemac?
I have also thought of a layer-by-layer approach. For a given zone, for any given layer in that zone if the I3D are within the boundary functions a head loss is applied.
I have not seen any work which describes such a method for Telemac. If anyone knows of anything similar to what I want to do I'd greatly appreciate a point in the right direction.
Kind regards.