Dear PL and Laurent,
I'm facing a similar situation trying to simulate a spillway that, at some point downstream, faces a "vertical wall". No matter how much I refine my mesh I'm not able to reproduce the expected behavior ,which is an Hydraulic jump, the flow justs "climbs" the wall and mantains it's energy/similar froude...
I suspected from the beginning that T2D would fall short, so I i'm struggling with T3D now...
As a matter of TM v8.0, are the features mentioned by laurent (2016) implemented in T3D?
Any recommendations besides non-hydrostatic, good mesh refinement to model this case?
Regards,
José D.