Using BK to generate a mesh for telemac 2d, you get 'bow tie' points for long, thin islands (width<mesh size, roughly speaking).
These points are simply 2 elements connected by a single node, (see attached slf file, at, e.g 2.96W and 58.85N). I think telemac2d doesnt like (falls over in bief) these points (nor adcirc); if I delete surrounding elements, things seem to get better.
Am I missing something simple, or is there something simple I can do in BK or Telemac? (I have a matlab file to identify the points from the bc2 file, and could write one to correct the slf file)
All the best Pete Bowyer