Hi Christophe,
I solved my problem. Assuming that the error came from something misinterprated in the mesh or the boundary files, I just remesh with my old mesh (the one that caused crash) as submesh and the edges as outline.
With that trick, it works.
So, the mesh analyser tool (in BK) didn't see any error nor unexpected internal boundary but something went wrong (numbering? orientation? ...), but Partel did see it.
Anyway, just remeshing at the end of the process can help avoiding some error.
Users, Developpers, what do you use to check the validity of your meshes ?
Maybe this post should be moved to BK section (instead of T2D).
Cheers,
Alexis