Hi Agnès, thank you for the quick answer
You're right concerning the friction law, Nikuradse's one is more relevant working directly in 3D. However, the thing is there are other source/sink terms computed according to an average velocity over the vertical, I am especially thinking of radiation forces due to waves. Am I right ? Furthermore, as far as I understood, the computational steps are the same in version v7p3 than in the previous ones.
I hope you see my point which might be not relevant I am just trying to understand the way it works
Best regards,
Marc