BK 3.12.8-alpha will:
- Importing the mesh will now have the correct colour scale when dragged to a 2D View
- The BEGPARAMDEF/ENDPARAMDEF section will now be brute force copied as metadata properties of the imported mesh so that you can more easily find them if you wish
As for your question, "What offset values should I put for X and Y?" Well, I'd suggest that you first understand what you are trying to do. The reason for shifting is so that the numbers get smaller. That is, instead of 10.1 and 11.2 you can have 0.1 and 1.2 if you shifted (i.e. subtracted) 10 from both of the numbers. And why do you want to shift numbers? So that the display does not bump up against the 7 digit limit due to single precision floating points.
I'd suggest you try this out with a simple example in order to see for yourself what is going on and whether it meets your needs (or not). Perhaps you could shift your satellite data too if needed? Just a thought...
Kindly,
Alan