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TOPIC: Unreal velocities

Unreal velocities 5 years 2 months ago #34565

  • Spirgott
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The open boundary is described with a liquid boundary file but I get always unreal velocities. If someone could indicate the key-words I have to change in order to achieve more realistic velocities would be great!

Also, is there a way to impose U and V velocities variable in time to the open boundary, except from manipulating the bord.f?
If not, could someone help with the manipulation of this subroutine in order to read these velocities. Or is there any example, I could see?

Thanks
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Unreal velocities 5 years 2 months ago #34569

  • cyamin
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You open boundaries are too complicated to define with just a txt liquid boundaries file. Telemac3D can accept a binary liquid boundaries file that can vary in time and space, but normally you would extract that from an encompassing selafin file (using existing python scipts).
The simplest solution I can think of for your case is setting water elevations using tidal conditions (e.g. TPXO) and leave velocities free.
Costas
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Unreal velocities 5 years 2 months ago #34572

  • Spirgott
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I followed your suggestions and I tried to set the water elevations using tidal conditions. But the simulation is stopped and I have no clue why. I attach the updated files of the simulation. I would be grateful for another hint about what is wrong.
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Unreal velocities 5 years 2 months ago #34580

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Can post the error message?
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Unreal velocities 5 years 2 months ago #34581

  • Spirgott
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Yes, this is it
Attachments:
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Unreal velocities 5 years 2 months ago #34582

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Can you change the open boundary conditions from 466 (prescribed velocities) to 544 (prescribed level) and try again?
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Unreal velocities 5 years 2 months ago #34583

  • Spirgott
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I tried it but I had the same error message..
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Unreal velocities 5 years 2 months ago #34585

  • cyamin
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I suspect an issue with the Coordinate system. In what projection/Coordinate system is your geometry file?
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Unreal velocities 5 years 2 months ago #34586

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UTM WGS84 zone 35
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Unreal velocities 5 years 2 months ago #34587

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A quick check, indicates that your coordinate system does not match UTM WGS84 zone 35, nor UTM WGS84 zone 34, which seems the most appropriate. However I doubt this is causing the trouble. Furthermore, Telemac2D (trunk version) does not accept UTM zones other than 30:
The value for ZONE NUMBER IN GEOGRAPHIC SYSTEM (35)is not among the choices: 
{'-1': 'NO DEFAULT VALUE', '1': 'LAMBERT 1 NORTH', '2': 'LAMBERT 2 CENTER', '3': 'LAMBERT 3 SOUTH', '4': 'LAMBERT 4 CORSICA', '22': 'LAMBERT 2 EXTENDED', '93': 'LAMBERT 93', '30': 'UTM ZONE, E.G.'}
Maybe a tide expert can provide some more insight.
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