The interpolator hasn't made its way into the reference manual yet.
So here is the short version:
The interpolator simply provides a "virtual surface" to the "Map Object" function.
To use the interpolator.
1. File->New->2D Interpolator…
2. In the workspace drag any number of pointsets, 2D or 3D linesets onto the Interpolator object. You can use grids or meshes as source data by first saving them as pointsets.
3. Open the properties dialog for the interpolator
4. Choose the interpolation method (Linear, Inverse Distance or Nearest Neighbour)
5. Optionally supply a closed polygon to constrain the interpolation.
6. Optionally supply a Max Search Distance to constrain the interpolator.
7. Select your mesh in the WorkSpace to make it the current object.
8. “Tools->Map Object…” and select the Interpolator object as the source data when prompted.
NOTES:
- The Max Search Distance is self explanatory.
- The Linear algorithm triangulates the source data and then uses a linear interpolation from the triangles.
- The Nearest neighbour algorithm simply takes the value from the closest source data point.
- The Inverse distance algorithm finds the closest points in each of the 4 quadrants (subject to the Max Search Dist)
- The Inverse distance interpolation algorithm has been highly optimized. Interpolating depths to a mesh with over 200,000 nodes from almost 11 million points takes about 32 seconds.
- LineSets supplied to the interpolator are resampled automatically depending on the resolution of the target grid or mesh.