Hi,
I was wondering: how are the
algorithms programmed in the
2D interpolator of BlueKenue. The following methods are possible:
* linear
* inverse distance
* nearest neighbour
For the first two interpolation methods,
how many points are used, and is it based on specific zones (like quadrants for example)?
(There are also some special cases with a constraint outline, a lack of points, the use of maximum search distance... but they are not my main focus).
I already searched in the tutorial and the documentation unsucessfully.
PS: I am not dealing with interpolation in a triangular mesh (like
this topic).
Thanks in advance,
Luc